Malmö Archive was looking for a new type of interacting with the city in order to re-enact important & historical milestones from Malmö.
User testing was limited to students around us and prototyping a full functional game was a challenge.
The project went through several design processes: research, place-storming sessions, user tests, user scenarios, and different levels of prototyping.
UX and UI designer in a team of 5.
Client City Fables Research Group
Date April, 2015
Skills Game Design, UX, Wire framing, Prototyping
Historical Matching Through Animated Characters
The designers chose to use animals as a representation of historical characters so that Malmö citizens would understand their personalities faster and it would gasify their learning experience.
Wire frames & User Journeys
The game consisted of many levels, gps tracking, micro games and constant communication with the characters.
While you move through Malmö to continue quests by collecting items, following in-game dialogues and playing micro games, you get involved with the ‘Amalthea Men’ and rediscover history.